These can be applied as a primary, secondary, pearlescent, interior, trim, accent, or rim color. There are 161(?) Rockstar-designated hex/RGB paints in the game. Do R* not have that level of control? How can a colour hex/RGB be tied to a texture? With save editor, or race glitches, you could apply any colour in any texture, with any pearl. I've never quite understood how textures are applied "naturally" in the game. I can copy-and-paste the game files later today if I don't forget. Texture is ignored for pearl as well, which is why the only way to have truly no pearl would be to use Chrome, which is pure black RGB (0,0,0 or #000000) but with the unique chrome texture. One inconsistency there is that ID=0 Black and ID=147 Carbon Black are exactly the same (RGB and texture) my guess is Carbon Black was supposed to have the standard texture. Some color IDs have the same RGB but different textures. Then each has a different pearl assigned. And Classic Midnight Purple is ID=142 ("Midnight Purple"), while Metallic Midnight Purple is ID=146 ("Very Dark Blue"). The only inconsistencies in the classic/metallic body colors available at LSC are that Classic Gold is ID=99 ("Straw Brown"), while Metallic Gold is ID=37 ("Gold"). For example the wheel color "Dark Brown" is ID=155 ("Worn Dark Brown") and only the RGB information is used to color the wheels, while the worn texture is ignored. So for the wheel colors, they can have different names as well, but always link to one ID. A lot of them have typos, too, but that doesn't matter because the colors are only ever addressed by ID. In the game files the name is actually meaningless. The first link "GTAV_Color_ID" lists all in-game colors. The middle link "LSCColorsPearlescents" has the info about the wheel colors and which actual color they represent. I haven't actually looked at that chart yet, but yeah the info appears to be correct. There’s just so much inconsistency in what Rockstar did with the colors in this game that it’s difficult to present the info in an easy-to-understand way I also want to include information on whether or not each color is available as a body, pearlescent, and wheel color, which gets complicated by the fact that some color names are present in both body and wheel colors while having different RGBs (midnight blue wheel color isn’t the same as midnight blue body color, for example), and there are also examples of the same RGB being called by different names, such as dew yellow body color and yellow bird wheel color, which are the same RGB. I just need to figure out how to format it so it makes sense and is easy to use. However, I agree it’s not necessarily super intuitive, and this particular chart is one of the things I was looking at trying to find a way to improve. If you scroll down to worn olive army green, note it says “matte” in that column. In the “Color Information” section there’s a link for “Color availability chart by metoxys”, and on that chart there’s a column called “texture”. The worn olive army green being matte, not worn, is actually covered in the info there. Anything you have on newer liveries, I’d be happy to work in. I might just add it as another section at the bottom. I just haven’t figured out how to work it in exactly since I’m not using the same starting page he was using. I do have the livery stuff that he had on his website. For example "Worn Olive Army Green" is actually matte, and "Utility Garnet Red" has the same texture as classic/metallic Garnet Red (but different RGB). I'd could also have the texture information for the colors. Not sure if I wanted to add all of them, but I can provide the files, and if some other people were willing to to go through the liveries, it could be a collective effort. 1) Relevant, Reposted, Repetitive, Stolen Content, or Solicitation 2) Be Respectful 3) Descriptive Titles, Use the Appropriate Flair 4) Low Effort Submissions 5) No Discussion of Cheating or Glitches 6) Heist/Crew Recruitment And Looking For Players/Crews 7) Disallowed YouTube/Video Content 8) Question Posts And The FAQ Weekly Question Thread 9) Screen Capturing 10) Moderator Discretion The moderators of /r/gtaonline reserve the right to remove any post or comment at our own discretion or if they break the rules.Did you plan on bringing back the matching livery colors? I've looked up some of the Tuners colors myself. Please read the full rules before you post. Join the r/GTAOnline Official Discord server! Check if your question is already answered Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world. Grand Theft Auto Online is a dynamic and persistent open world for up to 30 players that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.
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